AI Insights · Timothy · September 2024
Top 5 PvP Games in Ireland: Q3 2024 Performance Overview
In Q3 2024, Ireland's top PvP games on a unified platform saw varying trends in downloads, revenue, and weekly active users, with insights available from Sensor Tower.
In the third quarter of 2024, Ireland's top five PvP games on a unified platform demonstrated diverse trends in downloads, revenue, and weekly active users. Here’s a breakdown of each game's performance.
Roblox from Roblox Corporation saw its revenue peaking at around $102.6K in the week of August 19, before a decline towards the end of the quarter, closing at approximately $92K. Downloads reached a high of 7.6K during the week of August 19, followed by a gradual decrease, ending at 4.2K. Weekly active users began at 384.5K, rising to 413.2K in late July, but decreased to 338.3K by the end of September.
Geometry Dash Lite, published by RobTop Games AB, experienced a stable revenue, fluctuating slightly and settling at about $204 in the last week of September. Downloads peaked at 5.5K in mid-July and gradually decreased to 1.8K by the end of the quarter. Active users started at 28.1K, peaked at 33.2K, and concluded at 25.2K.
Subway Surfers by Sybo Games ApS showed a notable increase in revenue, reaching $432 in late August, before declining slightly to $345 by quarter-end. Downloads started strong at 3.9K, dropping to 2.1K towards the end of September. Active users followed a similar trend, beginning at 67.5K and decreasing to 48.4K.
Whiteout Survival from Century Games Pte. Ltd. saw a revenue increase, peaking at $24.9K at the end of September. Downloads remained relatively stable, peaking at 3.1K in early September before a slight drop to 2.2K. Active users showed a consistent rise, beginning at 9.6K and peaking at 12.4K in early September, before a minor decline to 11.5K.
Among Us! by InnerSloth LLC experienced a steady revenue with a peak of $268 in mid-August and a minor resurgence to $202 at the end of September. Downloads peaked at 3.5K in late July but decreased to 1.9K by the end of the quarter. Weekly active users started at 17.9K, peaked at 19.7K, and then declined to 15.7K.
These insights are derived from Sensor Tower, where further detailed analytics are available.